Zayra The Lightning Scarlet Prototype (2nd Version)
*NO MORE UPDATES*
*PROTOTYPE CANCELED DUE ZERO HELP ON PATREON/KOFI*
If this game is so hard for you, then you can keep playing Celeste. Im done with this.
The second Version of the before prototype I release last year
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kEYBOARD KEYS
ATTACK J
JUMP K / Space
GUN L
ACTION R
START LIGHTING I (the key is above the "K key")
STOP LIGHTING , Comma (the key is below "K key")
START Enter
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I dont have a gamepad anymore, so, I could test this version witht that. However, here is the map of the before control

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Diablo Luna (Bouce her sport level)
Itch
Patreon
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Siluman (NSFW Developer)
Creator of "Monmusu Paradise" Itch Main Links
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* Bug1: Sometimes, in the most top when jump, it cant hit. Im working to solve that (or maybe is my keyboard U_U)
** Bug 2: when you are too close in a breakable "door" and receive a hit, depending on the direction, the player cant be moved and the game must restart. Im working to solve that.
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(Tiny) UPDATES
2025-05-05 In the second room machine (that places where Zayra can get new abilities), I change a little the background, to indicate more easy where should go the player. In the before version, it was a little confusing
Comments
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In short, very nice mood and visuals, but gameplay is exceptionally frustrating in so many ways xD
In long:
The good:
The bad:
(would have preferred if it was timing based)
All in all, there is potential here, but I wish frustrating gameplay was the least Ninja Gaiden thing about it :p
About your bad points:
Many people talk about the dificulty, but I really dont understand them. Im not putting something impossible. I have played many side plataformers and to be honest: any of that games has really challenge me. Absolutly any of that games.
Games like Celeste, Blasphemous, The Messenger, Hollow knight had been badly accustomed the players now times. Are games too easy. Are very good games, but at least for me, dont represent any challenge.
Look, here I show you that kill the green tripoid is any hard to do it. Bullets are uselles in the head, and if you shot the legs, the bullets dont destroys, the bullets keep going ... that should tell something to the players if they look good.
(I had to reduce the size of the gif due the size)
You see? Is not has dificult has people say
The same with the boss. Yess, the boss will hurt you sometimes, but is not a rule to always avoid damage in games. In some point, the battle with the boss is a challange for how die first: Zayra for the bullets, or the boss for the beams on top °tik tak The time is running, Sponge Bob" :D
Well, thank you for the suggests, but remember there will not be more updates if people dont help my goal. People ask me and ask me to do changes, but never support. This second version was a nightmare to do it and sorry, but I will not keep doing stuffs for free. I only presented this prototype: if people like and support, I will continuing improving for do a complete game. If not help, then this is closed uwu
Chau!
(by the way, is not a nsfw/lewd game)
Here are my suggestions:
1) We might need checkpoints starting around 1-4. That green walker is a pain, both to get to and fight. I mostly run from it and try to get through the blocked doorway rather than fighting it. Also, I would look at the passage right after. I feel like the mines are too close together (but I could also just be really bad at the game.)
2) Maybe more clear means to heal the character as well. Keep up the cool pixel art, though. I love the feel of the game, even if I get frustrated. NES Castlevania type vibes.
3) I'd also suggest having an "up" and "down" control for attacking, whether with the gun or the blade. Also, "up" would possibly help with the green walker and floating eyes.
Otherwise, I like the design and feel of the game, and it could be potentially played in Opera GX browser games, as I'm pretty sure you can set age restrictions on it as well.
:D 1) There is already a check point on 1-4. When you die, you start again in the start of 1-4. The green tripoids you said, in fact are not so hard. If I do easy basic enemies, then ... I will not be comfortable with the dificulty of the game. Trust me, try to see how to beat em, are relative ease. I dont want to do that kind of games of "play for play", better "analize the enemy and act". I tested a lot the mines position too, and I will not put something impossible for the players. For this game, players needs to have better reflects than other easy plataformer games. Reflects like a ninja! ¡wua! ¡zzzZA!
2) I dont understand your second point. "more clear means to heal the character"? What do you mean? There is a few items that recover life, but I dont want to put many, becouse that would be easier the game.
3) You mean attack in up direction too? Yes, I planned that so, but it would be a little more complicated the code. I will do a "sit down" attack, but not a "down" direction attack. I dont want to complicate to many the code.
This is not a nsfw game, so, I dont understand why that age restriction XD
Remember: this is not a game like Hollow Knight, Celeste, Blasphemous (even that it so easy), Guacamelee, ... This is a game like Ninja Gaiden.
Thanks for play!
No problem. The up attack will be quite helpful once it comes around. I can say that I suspected that I'm just not good enough yet. The Green Tripod seemed like a boss, but I'll learn more later. This will be a fun game, though. Keep at it. If you decide to go NSFW it wouldn't bother me, but it's quite fun as is. Just don't make it "BattleToads" or "NES Ninja Turtles" difficult.
If the game is not dificult, then there is no point to do it has Ninja Gaiden. By the way, the game is not nsfw, and I dont have intention to do it of that genre. But forget all the project. I dont receive any help when I ask for a small financing for start the development. The alpha version is dead, so, keep looking another game.
And dont tell me "you should share here", "you should open a campaing founding in this place". I have 10 years on this. Im done with this.
No body give feedback or opinions o¬o ... U_U