*NO MORE UPDATES*

*PROTOTYPE CANCELED DUE ZERO HELP ON PATREON/KOFI*

If this game is so hard for you, then you can keep playing Celeste.  Im done with this. 


The second Version of the before prototype I release last year

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kEYBOARD KEYS

ATTACK                     J 

JUMP                         K / Space 

GUN                           L 

ACTION                     R

START LIGHTING      I  (the key is above  the "K key")

STOP LIGHTING        , Comma  (the key is below  "K key")

START                        Enter

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I dont have a gamepad anymore, so, I could test this version witht that.  However, here is the map of the before control

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Kofi (Help the develop)

Youtube

Artstation
Tumblr

Bluesky

Blogger
Patreon

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Diablo Luna (Bouce her sport level)
Itch
Patreon

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Siluman  (NSFW Developer)

Creator of "Monmusu Paradise" Itch Main Links

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* Bug1:  Sometimes, in the most top when jump, it cant hit.  Im working to solve that (or maybe is my keyboard U_U)

** Bug 2:  when you are too close in a breakable "door" and receive a hit, depending on the direction, the player cant be moved and the game must restart.  Im working to solve that.


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(Tiny) UPDATES 

2025-05-05   In the second room machine (that places where Zayra can get new abilities), I change a little the background, to indicate more easy where should go the player.     In the before version, it was a little confusing


StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorViper Silent RAB
GenrePlatformer
Made withConstruct
Tags8bits, Animals, edimus, fembot, gynoid, lightning, scarlet, silent, viper, zayra

Comments

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(1 edit) (+1)

In short, very nice mood and visuals, but gameplay is exceptionally frustrating in so many ways xD

In long:

The good:

  • The art direction is very good. It has a very NES vibe to it.
  • The animations and larger resolution arts are well rendered and I wish there was more interactions like the suplex ability to show things off.
  • I like the horny, but I feel it's in the weird middle ground where there isn't enough of it to count as a lewd game, but there is enough of it to push off players that may not want it (that powerup gain animation, though). May need to pick the side.
  • Sound effects all feel good, and the music choice as well (even if you didn't make the music yourself)
  • The controls and platforming are responsive for the most part, but certain mechanics need work, as mentioned below.

The bad:

  • Why is the only upgrade I get a more risky way to instakill enemies that I can already kill instantly with the blade?
  • The pistol is not worth using. When it can hurt enemies, it's too weak and a sword works better, and where I wish I had it because the enemy is too dangerous to get close to, they have shields.
  • The green walker thing that was mentioned by the guy below indeed led me to just baiting it out of the way and whacking the walls away. I can manage to kill it properly, but the dodge window is too tight to do reliably, and I need the health for later.
  • The lightning power up usage is at the mercy of your pickups, and it would make more sense to get a bit of the gauge when killing enemies. It lasts too short anyway, and only benefits being speed (potentially also damage) and bullet immunity, it doesn't have too much of a utility with most enemies charging at you or using lasers.
  • There should be more of a visual indicator that you are hurting the enemies/walls. The same type of indicator you have at the end boss with the lasers in the corners (the little poof). If I had sound off, I wouldn't know those destructible walls were destructible. At least you show when pistol is useless.
  • Sometimes, controls would get stuck where I would keep moving right (mostly happened in the boss fight, and usually just after I revived) and if it happened on the wall, I couldn't jump off at all.
  • Would be nice to have a pause button
  • Wall jump height/speed is very small compared to the regular jump, feeling very un-intuitive.
  • There should be a way to get off the wall without jumping upwards where danger may be (holding down and jumping to drop maybe).
  • I didn't like the boob pushing minigame, because me and my keyboard don't like button mashing xD
    (would have preferred if it was timing based)
  • Sometimes in stage 1-4 it is hard to tell which parts of the environment are walls and which are not. May be a tileset issue?
  • Font is the only high resolution thing in the game, so it stands out. In my experience, low resolution fonts are a challenge to fit, but if you do it good, it will help the mood.
  • That boss fight was very reliant on random chance due to the lack of options the player has. All I can do is hope he won't charge into me at high speed while bullets block my escape paths. I can't reflect the bullets, my hitbox is huge, my weapons do nothing, and all I can hope is he hits the lasers in the corner more often than me (I did beat him though, but I did not have fun doing it)
  • Credits/extra page could really use a back button xD

All in all, there is potential here, but I wish frustrating gameplay was the least Ninja Gaiden thing about it :p

About your bad points:

  • The upgrade for instant kill originally is planned to be an "invulnerable" frames, becouse  in the old version, there is a part you need it, and it will be an important point in the game (If I finishee
  • Pistols are not really usefull on this version, but I wouldn't have put it if I didn't have plans for the gun (and other future weapons).


  • The green tripoid it need to be dificult: otherwise, it would be to easy to beat em...  But in really is not nothing hard once you find the way.   


  • Lighting Mode make you invulnerable to some enemies, not just bullets.  The lightning bar are incremented when you kill enemies and there is items too to do it.  Is not a resource to spam it :(    Besides, not only increase the velocity, in increase the jump and the speed move and speed attack


  • About the visual indicator of the enemies, I will put it.  Dont worry  BUT:  for the boss, I will not put it;   if I tell the player how to beat the boss, then... no, sorry but not ...   Come on people, dont play like a zombie:  notice the enviroment U_U

  • Stuck in the walls of the boss?  in what part exactle? A screen shot or gif would be better.


  • Of course a pause button is obligatory ... if the game were complete, but is not, is only an alpha version and one level, so I considered innecessary option (for now)


  • wall jump (heigh and speed) dont need to be necessary equal when you are in floor :)


  • "To get off the wall without jumping" ... Nope, sorry but not :D


  • "boob pushing game"?  No, no, no: "Bounce Her Sport" :D      Well, in your case, that is not my fault XD 


  • Stage 1-4 it is hard to tell which parts of the environment are walls and which are not.   I will fix that to be more visually accesible. 


  • About the font of the game, yes, I should change it, but is more work that I didnt want to do becouse time and becouse not necessary too.   But if the game would be finished, I will change it, of course. 


  • Boss is, in part, randomly moves, but in the most times, it can be avoid.  Pleasy, analice find the boss.   Besides, you can destroy the bullets with the second upgrade ability.    Trust me, the prototype is not so hard.


  • A credit back button? For what? you finish the prototype?  Even if you enter to credits in the main menu, just refresh the page ...  There are stuffs that are not necessary for a demo, becouse consume time and are not really usable.

Many people talk about the dificulty, but I really dont understand them.   Im not putting something impossible.    I have played many side plataformers and to be honest: any of that games has really challenge me.  Absolutly any of that games.

Games like Celeste, Blasphemous, The Messenger, Hollow knight had been badly accustomed the players now times.  Are games too easy.   Are very good games, but at least for me, dont represent any challenge. 

Look, here I show you that kill the green tripoid is any hard to do it.  Bullets are uselles in the head, and if you shot the legs, the bullets dont destroys, the bullets keep going ... that should tell something to the players if they look good. 

(I had to reduce the size of the gif due the size)

You see?   Is not has dificult has people say

The same with the boss.   Yess, the boss will hurt you sometimes, but is not a rule to always avoid damage in games.    In some point, the battle with the boss is a challange for how die first:  Zayra for the bullets, or the boss for the beams on top °tik tak The time is running, Sponge Bob"  :D 


Well, thank you for the suggests, but remember there will not be more updates if people dont help my goal.   People ask me and ask me to do changes, but never support.   This second version was a nightmare to do it and sorry, but I will not keep doing stuffs for free.   I only presented this prototype: if people like and support, I will continuing improving for do a complete game.  If not help, then this is closed uwu

Chau!

(by the way, is not a nsfw/lewd game)

Here are my suggestions:

1) We might need checkpoints starting around 1-4. That green walker is a pain, both to get to and fight. I mostly run from it and try to get through the blocked doorway rather than fighting it. Also, I would look at the passage right after. I feel like the mines are too close together (but I could also just be really bad at the game.)

2) Maybe more clear means to heal the character as well. Keep up the cool pixel art, though. I love the feel of the game, even if I get frustrated. NES Castlevania type vibes.

3) I'd also suggest having an "up" and "down" control for attacking, whether with the gun or the blade. Also, "up" would possibly help with the green walker and floating eyes.

Otherwise, I like the design and feel of the game, and it could be potentially played in Opera GX browser games, as I'm pretty sure you can set age restrictions on it as well.

:D  1) There is already a check point on 1-4.  When you die, you start again in the start of 1-4.    The green tripoids you said, in fact are not so hard.   If I do easy basic enemies, then  ...  I will not be comfortable with the dificulty of the game.    Trust me, try to see how to beat em, are relative ease.     I dont want to do that kind of games of "play for play", better "analize the enemy and act".      I tested a lot the mines position  too, and I will not put something impossible for the players.    For this game, players needs to have better reflects than other easy plataformer games.   Reflects like a ninja! ¡wua! ¡zzzZA!

2) I dont understand your second point.   "more clear means to heal the character"?  What do you mean?   There is a few items that recover life, but I dont want to put many, becouse that would be easier the game.

3)  You mean attack in up direction too?  Yes, I planned that so, but it would be a little more complicated the code.    I will do a "sit down" attack, but not a "down" direction attack.      I dont want to complicate to many the code. 

This is not a nsfw game, so, I dont understand why that age restriction XD

Remember:  this is not a game like Hollow Knight,  Celeste, Blasphemous (even that it so easy),  Guacamelee, ... This is a game like Ninja Gaiden.

Thanks for play!   

No problem. The up attack will be quite helpful once it comes around. I can say that I suspected that I'm just not good enough yet. The Green Tripod seemed like a boss, but I'll learn more later. This will be a fun game, though. Keep at it. If you decide to go NSFW it wouldn't bother me, but it's quite fun as is. Just don't make it "BattleToads" or "NES Ninja Turtles" difficult.

If the game is not dificult, then there is no point to do it has Ninja Gaiden.    By the way, the game is not nsfw, and I dont have intention to do it of that genre.    But forget all the project.   I dont receive any help when I ask for a small financing for start the development.   The alpha version is dead, so, keep looking another game. 

And dont tell me "you should share here", "you should open a campaing founding in this place".   I have 10 years on this.  Im done with this. 

(-1)

No body give feedback or opinions o¬o ... U_U